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Invisible Egyptian

Invisible Egyptian is a collaborative game which is a single-player, 3D low-poly adventure game with an interactive hand-made book. Designed by a team of 6 members.

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Features:

  • A decolonisation game which reinterprets the story of the Rosetta Stone from the perspective of a local Egyptian.

  • A combination of a 3D adventure game with a delicate hand-made puzzle book.

Invisible Egyptian Development Process Infographic (1).png

Design Progress:

The whole development board is available at: 

https://miro.com/app/board/uXjVPwmXWHQ=/

The development document is available at:

https://drive.google.com/file/d/1rDCc8k_2p217gmjWoTo-BeolzChUPPtN/view?usp=drive_link

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Team members and roles:

Cheng Min: Digital game design, physical book design and printing.
Chenxin Shen: Physical book art and printing.
Hanjun Shi: Narrative and historical writing, physical book design and digital game design.
Qianmiao Xu: Physical book art and printing.
Vlad Chandran: Digital game design and programming.
Siqing Zhan: Narrative and historical writing.

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