Invisible Egyptian
Invisible Egyptian is a collaborative game which is a single-player, 3D low-poly adventure game with an interactive hand-made book. Designed by a team of 6 members.
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Features:
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A decolonisation game which reinterprets the story of the Rosetta Stone from the perspective of a local Egyptian.
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A combination of a 3D adventure game with a delicate hand-made puzzle book.
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Design Progress:
The whole development board is available at:
https://miro.com/app/board/uXjVPwmXWHQ=/
The development document is available at:
https://drive.google.com/file/d/1rDCc8k_2p217gmjWoTo-BeolzChUPPtN/view?usp=drive_link
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Team members and roles:
Cheng Min: Digital game design, physical book design and printing.
Chenxin Shen: Physical book art and printing.
Hanjun Shi: Narrative and historical writing, physical book design and digital game design.
Qianmiao Xu: Physical book art and printing.
Vlad Chandran: Digital game design and programming.
Siqing Zhan: Narrative and historical writing.